So many changes have been made to SRB2 in the past three years (can you believe it’s been that long since the last release?), and since this version is NOT backwards-compatible at all with previous SRB2 versions, I feel it warrants a version upgrade. The game now has a fully completable single player campaign. It isn’t finished, but does look polished.
There are scads of other changes, but to list them would be exhausting. I hope we’ve exceeded most people’s expectations on what SRB2 is capable of – it certainly has mine!
As you may or may not know, over the past year I assembled a team of very talented individuals to work on SRB2 that became known as the “Sky Sanctuary Team”. Their work is very much apparent in this release today.
I have also given the SRB2.Org domain and control of the website to Alam and Logan, while Orospakr runs the code repositories and bug tracking.
I no longer have any critical control over SRB2’s development. With a wife in tow and a baby on the way, I need to start thinking about other priorities in my life. Spazzo will likely handle any news updates and small site maintenance from here on out, with Mystic overseeing day-to-day development operations. Like him or not, with Mystic in control, I am confident that SRB2 can be completed to its original vision and not get mired in the cruft and indecision that plagues so many fan games.