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Version 2.1.11 Release

Inuyasha - August 26, 2014

I ran out of witty things to say. Sorry. Just have an update that is — hopefully — stable for the foreseeable future.

This release is being provided both in the form of an installer for those new to the game, and a patch for those who have already installed the game. The patch works with any previous version of 2.1.

This release fixes the following issues:

  • Fixed game state becoming indeterminate if a player leaves while resynching, often causing crashes or game freezes.
  • Monitors on moving/bouncing platforms are no longer deadly to touch.
  • Fixed an exploit where characters could be changed while continuing in Single Player.
  • Fixed game freeze on Egg Satellite Zone in OpenGL.
  • Fixed missing emblem on Flooded Cove Zone.
  • Minor optimization/speed related improvements.
  • Minor level design fixes.
  • Fixed patches wrapping from the right side to the left side even when they weren’t supposed to.
  • Detons no longer murder their resident animals if they strike a wall or object.

On a side note, the Soundtrack was also updated as well; a few missing tracks were added and the tracks were re-tagged and organized into two “CDs” of tracks. If you have the time, you should go check it out.

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Version 2.1.10 Patch

Inuyasha - August 5, 2014

We said 2.1.10 was the next version to be released and we weren’t kidding around. Though this patch may not look like it contains much, it makes modifications (especially Lua-based ones) much less prone to breaking in unusual and frustrating ways.

  • Longstanding issues with Lua’s stability have been fixed.
    • Lua can tolerate large scripts much better.
    • Lua can handle multiple separate scripts running at the same time much better than before; you should no longer have to fiddle around with adding WAD files in different orders to make the game stable.
    • The game no longer crashes if scripts are added via the command line (-file) that replace commands normally present in the game.
  • The game no longer crashes if you try to host your own server after failing to join someone else’s server due to not being able to download WAD files.
  • The game no longer crashes at the end of the last special stage, and the shrink ray section now works again.
  • A few minor level design fixes.

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Version 2.1.9 Patch

Mystic - August 3, 2014

It’s been a while since the last patch, but this one is a little larger than the last few patches. The main fix in this patch is that netplay should at least mostly work now. Also, no, the next patch is not 2.2, it’s 2.1.10. Don’t even get us started.

  • The netcode is dramatically more stable, especially when new players are joining. This of course doesn’t mean it’s perfect, but it should be much better than before.
  • Late joiners in Special Stages in Co-op now spectate until the end of the map instead of interfering with other players and/or exiting the map early.
  • Many bugs in the engine and level design that were reported on the forums were fixed.
  • Egg Rock Zone 3 now supports the Competition and Race game modes.
  • Lots of new functionality has been added to Lua scripting for use in modifications. Additions include (but are not limited to):
    • Hooks for player skin abilities and multiplayer chat events.
    • Custom map header options.
    • Many sorely-needed functions in the game’s code were opened up for use in Lua.

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