Hey. 2.2.9’s out. Grab it at the usual place. It’s late, so I’ll just paraphrase some of the more interesting lines from the changelog:
- Fixed animated skin colors in OpenGL.
- Fixed an error when loading addons with custom savedata via the command line (notably, when testing from Zone Builder).
- Optimized Lua, plane rendering, and drawing of FOFs.
- Added polyobject support for Lua.
- Added multitag library for Lua, which allows reading and manipulation of tags on mapthings, lines and sectors; also added tag iterator functions.
- Attraction Shield’s homing attack may now be chained.
- The addfile command now supports adding multiple files.
- The player will now smoothly slide across a sloped ceiling.
- Let more graphics lumps be replaced clientside.
- Various bits of progress on UDMF.
- Special text is printed when the player begins the final lap in Circuit mode.
- Ring drain sectors play the ring depletion sound.
- Pausing the game is no longer possible during the score tally screen in Marathon Mode.
- Tons of map fixes from sphere.
- Added acronym keywords to Co-op levels. For use with the map command, so e.g. you can warp to Green Flower 1 with map GFZ1.
- The game now resends the whole gamestate when resyncing a player.
- Fixed an issue with the installer executables where you wouldn’t always be asked where you want to install the game.
There are lots of bug fixes and other quality-of-life things in this patch. We hope you enjoy it.