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SRB2 v2.2.9 Patch Release

SeventhSentinel - May 6, 2021

Hey. 2.2.9’s out. Grab it at the usual place. It’s late, so I’ll just paraphrase some of the more interesting lines from the changelog:

  • Fixed animated skin colors in OpenGL.
  • Fixed an error when loading addons with custom savedata via the command line (notably, when testing from Zone Builder).
  • Optimized Lua, plane rendering, and drawing of FOFs.
  • Added polyobject support for Lua.
  • Added multitag library for Lua, which allows reading and manipulation of tags on mapthings, lines and sectors; also added tag iterator functions.
  • Attraction Shield’s homing attack may now be chained.
  • The addfile command now supports adding multiple files.
  • The player will now smoothly slide across a sloped ceiling.
  • Let more graphics lumps be replaced clientside.
  • Various bits of progress on UDMF.
  • Special text is printed when the player begins the final lap in Circuit mode.
  • Ring drain sectors play the ring depletion sound.
  • Pausing the game is no longer possible during the score tally screen in Marathon Mode.
  • Tons of map fixes from sphere.
  • Added acronym keywords to Co-op levels. For use with the map command, so e.g. you can warp to Green Flower 1 with map GFZ1.
  • The game now resends the whole gamestate when resyncing a player.
  • Fixed an issue with the installer executables where you wouldn’t always be asked where you want to install the game.

There are lots of bug fixes and other quality-of-life things in this patch. We hope you enjoy it.

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