Sonic's White Glove Diaries -

Updated and maintained by Johnny 'Sonikku' Wallbank and A.J Freda.

25th March 2000 -

‘Player 1 gets new high score!’

 

OK, I had planned to have this ready sooner, but I’ve spent the last week playing Worms Armageddon and Descent 3 and… uh… sorry, ‘copying vital SRB2 resources’ across’. Seriously though, I have been doing a mix of testing the PCs power and copying SRB2 across via a bunch of floppies, but AJ still refuses to send me the whole of SRB2 in one nice big package because of my current online settings.

 

Although, oddly enough, SRB2: XMAS 0.93 doesn’t work on this computer, but works on the old one, and I’ve recently tested it at school so I have played it (thoroughly) and though I knew what to look for, I was still an unexpected surprise, as A.J Freda and Rocket were mostly involved the new version (programming is down to them, remember?) – and it’s got a lot better, Sonic is faster, Tails is there, it’s all so much more like a Sonic game. And of course – the all-important SCORE/RINGS/TIME/LIVES.

 

I’ll focus more on the score, as we’ll base the Grading a little bit off this (though we have left in the Kills/Secrets/Items to monitor your progress) – we now have a working scoring system, which works great. Once again, the satisfaction of getting under 30 seconds is back.

 

We might consider adding a high score table, which might be another replay-encouragement, along with the Grading, so you can see your 1,000,000+ points splattered in your own personal hall of fame, but we want to try and get a nice balance of gameplay without too many stopgaps and pauses, so it’s not sure if the idea will stay or not.

 

To make up for the recent lack of WGD, there’s another one tomorrow!

 

Next time: SRB2:XMAS v0.93 – The public reaction (Net and iRL)